UE4 AR on iOS- Day 1

ar arkit ue4 unreal engine

Will AR be more popular than VR? The complete immersive experience is what draws me to VR, but I definitely can see the utility of AR, especially when it comes to training. I've proposed a new concept for a training piece that I am currently prototyping.

Hello World??

XCode 9.3

I had to get my Apple developer subscription renewed. 4.19 should support auto signing so I generated the appropriate developer certificates on the Apple developer website.

Unreal Engine 4.19.2

It appears that Unity has the upper hand with ArKit on iOS. But... I'm still sold on Unreal Engine, and it looks like they have something working, albeit very undocumented and definitely bleeding edge. So in to the unknown waters with AR development for iOS in UE!

I created an AR project, opened Settings/Project Settings and hit the iOS left tab. Under Mobile Provision I have a green provisioning profile and iphone developer certificate. But, on building I got various errors, couldn't login, and a very frustrating "project set to auto, but provision requires manual" Some old YouTube documentation said to worry about Bundles, I ignored that piece and went straight to Automatic Signing under Build. Check that (it was off by default for me) and enter your IOS Team ID number that you get from the Apple Developer website under Membership. Mine was a 10 digit ID that started with D. That resulted in my first successful build!

Links

This was the main Youtube video I found. The data is already out of data, but I'll try to get the example working and let you know what I changed.