In order for VR to take off there really needs to be a low barrier to entry, both on the side of the creator and the viewer. A-Frame is a great framework to create VR interactions, and the web is the preferred standard. There are too many walled gardens from Oculus, Steam and others already. Let's...
Blog
Notes on ongoing projects — builds, experiments, and things I'm learning.
3D modeling is a very time consuming task. It is a mix of artistry and a ton of grunt labor. Certainly with today's technology there should be a way to scan a scene and generate usable 3D geometry. I say usable because we have all scene Guardians of the Galaxy and the point cloud capture. I have a L...
I just finished an iteration of my greenscreen workflow. I’m documenting the steps so I can see how to streamline the work.
1. Actors shot on greenscreen with side by side GoPro Hero4 rig.
2. Pre-Comp1 Footage was placed in an 8000x8000 After Effects composition. Footage was rotated 90 degrees, deno...
This article ( https://www.fxguide.com/featured/art-of-stereo-conversion-2d-to-3d-2012/ ) points out just some of the things to think about with 3D. I think they should be mostly applicable to 360 stereo.
I’m currently working towards a complete stereographic 360 workflow. I want to capture as...
I’m working on another rig based on last weekend’s shooting. So I was searching for inspiration and ran across this page of ridiculous rigs!
https://thefulldomeblog.com/2015/11/17/collection-of-360-video-rigs/#360-video-stereo

At SIGGRAPH 2017 I attended a talk by John Knoll, VFX supervisor at ILM, where he outlined his work on Rogue One. One bit of technology that I found very interesting was his team’s use of a handheld virtual camera. This was an iPad like device that allowed Gareth Edwards, the director, to fly throug...
I just got back from SIGGRAPH 2017 and my mind is full of exciting new technologies and techniques. I’m a big ILM fanboy so their talks were quickly tagged in my scheduling app. John Knoll’s talk for Autodesk gave a quick rundown of the effects used for Rogue One. This article touches on some of t...
I’m working on some architectural type renders for my VR project. I have been constantly frustrated by Blender’s lack of CAD type tools. Ever since taking a 2D CAD class in college, typing in exact measurements for objects is how I naturally work. I had resorted to using Sketchup, then importing Col...
Just saw that the Facebook 360 camera specs are on Github. The cameras from PtGrey, however, don’t appear to be in stock. Who wants to make a $30K camera!!
https://github.com/facebook/Surround360
https://www.ptgrey.com/surround-360-camera-bundle
(I followed up with sales at Ptgrey and they are quoti...
Here’s the rig I made to shoot with this past week. This is a first implementation of solutions for a couple problems I’ve noted shooting with the GoPros. First is batteries. The battery life on the GoPro is horrendous (especially when you forget to turn them off or they turn themselves on) So every...
VRography?
I recently got to thinking what’s next in photography?
I’m aware of the gigapan idea, basically making a monster panorama by stitching together many photos. I enjoyed my iPhone’s panorama mode last summer during my drive to Alaska. I’m intrigued by videography, but not in a story telle...